# File: e_info.txt # This file is used to initialize the "lib/raw/e_info.raw" file, which is # used to initialize the "ego-item" information for the Angband game. # Do not modify this file unless you know exactly what you are doing, # unless you wish to risk possible system crashes and broken savefiles. # After modifying this file, delete the "lib/raw/e_info.raw" file. # The ego-item indexes are defined in "defines.h", and must not be changed. # Ego-items 1-64 are "armor", and 65-125 are "weapons" # Note that every "ego-item" type has a different "index", and can only be # created from items that belong to a certain "slot" in the equipment, if # one assumes that "ammo" belongs to an imaginary slot (23). # # Note that the above is not true and was not true even before my patch. # The 'slot' seems very useless to me right now. -MWK- # # Note that several "ego-item" types may share the same "textual name", # such as with "Armor of Resistance" and "Shield of Resistance". # === Understanding e_info.txt === # N: serial number : ego type # X: inventory slot : rating : xtra # C: max to-hit : max to-dam : max to-ac : pval # W: depth : rarity : weight : cost # T: tval : min_sval : max_sval # F: flag | flag | etc # 'N' indicates the beginning of an entry. The serial number must # increase for each new item. # 'X' is for extra information - inventory slot and rating. Slots # range from 23 (for ammunition) to 35 (for boots). Rating affects # level feelings. The xtra value determines random extra flags for # the ego-item: # 0 - Nothing # 1 - One random extra sustain # 2 - One random extra resist (75% mid, 25% high) # 3 - One random extra ability # 4 - One random extra mid resist # 5 - One random extra high resist # 'C' is for creation bonusses - maximum to-hit, to-dam, to-ac, and # pval. Cursed ego-items will negate the given value. # 'W' is for extra information. Depth is the depth the object is # normally found at, rarity determines how common the object is, # weight is in tenth-pounds and cost is the items value. # 'F' is for flags. These are fairly self-explanatory. As many F: # lines may be used as are needed to specify all the flags and flags # are separated by the '|' symbol. # 'T' is for possible 'tval' and 'sval' values of the base-item. # Up to three 'T' entries are possible for a single object. The # ego-item can only be generated from items of this tval, with sval # in the specified range. # Version stamp (required) V:0.3.3 ### Body Armor ### N:1:of Resist Acid X:30:10:0 W:0:1:0:1000 T:36:0:99 F:RES_ACID N:2:of Resist Lightning X:30:5:0 W:0:1:0:750 T:36:0:99 F:RES_ELEC N:3:of Resist Fire X:30:10:0 W:0:1:0:800 T:36:0:99 F:RES_FIRE N:4:of Resist Cold X:30:5:0 W:0:1:0:750 T:36:0:99 F:RES_COLD # One mid resist N:5:of Resistance X:30:20:4 W:10:3:0:9000 C:0:0:10:0 T:36:0:99 F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | IGNORE_ELEM N:6:of Resist Water X:30:15:0 W:5:2:0:1500 T:36:0:99 F:RES_WATER N:7:of Health X:30:15:0 W:0:2:0:2000 C:0:0:0:4 T:36:0:99 F:HEALTH | HIDE_TYPE # One Resist N:8:of Elvenkind X:30:30:2 W:5:5:0:14000 C:0:0:10:3 T:36:0:99 F:STEALTH | F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | F:IGNORE_NON_ELEM | IGNORE_ELEM | IGNORE_DISEN N:9:of Vulnerability X:30:0:0 W:0:4:0:0 C:0:0:50:0 T:36:0:99 F:AGGRAVATE | LIGHT_CURSE ## Robes only ## # One resist N:10:of Permanence X:30:30:2 W:30:3:0:28000 C:0:0:20:0 T:36:2:3 F:SUST_STR | SUST_DEX | SUST_CON | SUST_INT | SUST_WIS | SUST_CHR | F:HOLD_LIFE | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | F:IGNORE_NON_ELEM | IGNORE_ELEM | IGNORE_DISEN N:11:of Mana X:30:15:0 W:0:2:0:2000 C:0:0:0:4 T:36:2:3 F:MANA | HIDE_TYPE ## Heavy Metal Armor only ## N:12:(Dwarven) X:30:20:0 W:15:3:0:5000 C:0:0:15:2 T:36:23:99 F:IGNORE_NON_ELEM | IGNORE_ELEM | F:FREE_ACT | STR | CON | INFRA | HIDE_TYPE | # One high resist N:13:(Blackrock studded) X:30:25:5 W:20:3:0:6500 C:0:0:15:0 T:36:23:99 F:IGNORE_NON_ELEM | IGNORE_ELEM | IGNORE_DISEN # 14 (unused) ### Shields ### N:15:of Resist Acid X:32:10:0 W:0:1:0:800 T:34:0:99 F:RES_ACID N:16:of Resist Lightning X:32:5:0 W:0:1:0:400 T:34:0:99 F:RES_ELEC N:17:of Resist Fire X:32:10:0 W:0:1:0:700 T:34:0:99 F:RES_FIRE N:18:of Resist Cold X:32:5:0 W:0:1:0:400 T:34:0:99 F:RES_COLD #One mid resist N:19:of Resistance X:32:20:4 W:10:3:0:9000 C:0:0:10:0 T:34:0:99 F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | IGNORE_ELEM #One resist N:20:of Preservation X:32:25:2 W:25:5:0:20000 C:0:0:20:0 T:34:0:99 F:RES_DISEN | SUST_STR | SUST_CON | SUST_DEX | HOLD_LIFE | F:IGNORE_ELEM N:21:of Perfect Health X:32:25:0 W:25:5:0:15000 T:34:0:99 C:0:0:0:4 F:RES_POIS | RES_DISEASE | HEALTH | HIDE_TYPE N:22:of Vulnerability X:32:0:0 W:0:4:0:0 C:0:0:50:0 T:34:0:99 F:AGGRAVATE | LIGHT_CURSE N:23:of Unmagic X:32:0:0 W:35:5:0:0 C:0:0:0:10 T:34:0:99 F:MANA | DRAIN_ITEM | DISRUPT | RES_MANA | HIDE_TYPE | LIGHT_CURSE ### Crowns and Helms ### N:24:of Intelligence X:33:10:0 W:0:1:0:500 C:0:0:0:3 T:32:0:9 F:INT | SUST_INT | HIDE_TYPE N:25:of Wisdom X:33:10:0 W:0:1:0:500 C:0:0:0:3 T:32:0:9 F:WIS | SUST_WIS | HIDE_TYPE N:26:of Beauty X:33:8:0 W:0:1:0:500 C:0:0:0:4 T:32:0:9 F:CHR | SUST_CHR | HIDE_TYPE # One random power N:27:of the Magi X:33:20:3 W:15:4:0:7500 C:0:0:0:3 T:32:10:99 F:INT | SUST_INT | F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | F:IGNORE_NON_ELEM | IGNORE_ELEM N:28:of Might X:33:15:0 W:10:4:0:5000 C:0:0:0:2 T:32:10:99 F:STR | DEX | CON | SUST_STR | SUST_DEX | SUST_CON | FREE_ACT N:29:of Lordliness X:33:17:0 W:10:4:0:4000 C:0:0:0:3 T:32:10:99 F:WIS | CHR | SUST_WIS | SUST_CHR | BRAVERY N:30:of Seeing X:33:8:0 W:0:2:0:1500 C:0:0:0:5 T:32:0:99 F:SEARCH | INFRA | NO_BLIND | SEE_INVIS N:31:of Light X:33:8:0 W:0:2:0:1000 C:0:0:0:5 T:32:0:9 F:GLOW | RES_LITE N:32:of Regeneration X:33:6:0 W:0:1:0:500 T:32:0:9 F:REGEN N:33:of Telepathy X:33:25:0 W:35:4:0:50000 T:32:0:99 F:TELEPATHY N:34:of Serenity X:33:20:0 W:15:4:0:8000 T:32:0:99 F:RES_SOUND | RES_CONFU | BRAVERY N:35:of Night and Day X:33:20:0 W:15:5:0:7500 T:32:10:99 F:RES_LITE | RES_DARK | GLOW | SEE_INVIS | NO_BLIND N:36:of Wizardry X:33:15:0 W:20:3:0:4000 C:0:0:5:8 T:32:10:99 F:SUST_INT | SUST_WIS | MANA N:37:of Teleportation X:33:0:0 W:0:2:0:0 T:32:0:9 F:TELEPORT | LIGHT_CURSE N:38:of Dullness X:33:0:0 C:0:0:0:5 W:0:3:0:0 T:32:0:99 F:INT | WIS | CHR | LIGHT_CURSE N:39:of Sickliness X:33:0:0 C:0:0:0:5 W:0:3:0:0 T:32:10:99 F:STR | DEX | CON | LIGHT_CURSE ### Cloaks ### N:40:of Protection X:31:10:0 W:0:1:0:1500 C:0:0:10:0 T:35:0:99 F:IGNORE_NON_ELEM | IGNORE_ELEM | RES_SHARD N:41:of Stealth X:31:10:0 W:0:1:0:500 C:0:0:0:4 T:35:0:99 F:STEALTH | HIDE_TYPE # One random resist N:42:of Aman X:31:15:2 W:10:4:0:3500 C:0:0:20:3 T:35:0:99 F:STEALTH | IGNORE_NON_ELEM | IGNORE_ELEM N:43:of Invisibility X:31:20:0 W:50:12:0:20000 C:0:0:10:0 T:35:0:99 F:INVIS | IGNORE_ELEM # One random ability N:44:of the Magi X:31:15:3 W:25:4:0:3500 C:0:0:4:2 T:35:0:99 F:INT | SUST_INT | STEALTH #one random high resist N:45:of Kings X:31:20:5 W:40:10:0:15000 C:0:0:25:4 T:35:0:99 F:BRAVERY | WIS | CHR | SUST_CHR | SUST_WIS | RES_CONFU | FEATHER | F:IGNORE_NON_ELEM | IGNORE_ELEM N:46:of Irritation X:31:0:0 W:0:3:0:0 C:0:5:0:0 T:35:0:99 F:AGGRAVATE | SHOW_MODS | LIGHT_CURSE N:47:of Enveloping X:31:0:0 W:0:2:0:0 C:10:10:0:0 T:35:0:99 F:SHOW_MODS | LIGHT_CURSE ### Gloves ### N:48:of Free Action X:34:10:0 W:0:1:0:1000 T:31:0:99 F:FREE_ACT N:49:of Slaying X:34:10:0 W:0:1:0:1500 C:5:5:0:0 T:31:0:99 F:SHOW_MODS N:50:of Agility X:34:10:0 W:0:2:0:1000 C:0:0:0:5 T:31:0:99 F:DEX | HIDE_TYPE N:51:of Power X:34:15:0 W:5:5:0:2500 C:5:7:0:5 T:31:2:99 F:STR | SHOW_MODS N:52:of Thievery X:34:15:0 W:5:7:0:5000 C:10:0:0:5 T:31:0:1 F:DEX | SEARCH | SHOW_MODS | FEATHER | FREE_ACT # relatively common because the base item is restricted # N:53:of Spellcasting X:34:15:0 W:10:2:0:4500 C:0:0:5:4 T:31:0:0 F:MANA | RES_CONFU | IGNORE_DISEN N:54:of Combat X:34:15:0 W:30:4:0:7000 C:4:8:0:2 T:31:2:99 F:STR | BLOWS | SHOW_MODS | AGGRAVATE | HIDE_TYPE N:55:of Weakness X:34:0:0 W:0:2:0:0 C:0:0:0:10 T:31:0:99 F:STR | LIGHT_CURSE | HIDE_TYPE N:56:of Clumsiness X:34:0:0 W:0:2:0:0 C:0:0:0:10 T:31:0:99 F:DEX | LIGHT_CURSE | HIDE_TYPE ### Boots ### N:57:of Slow Descent X:35:5:0 W:0:1:0:250 T:30:0:99 F:FEATHER N:58:of Stealth X:35:10:0 W:0:2:0:500 C:0:0:0:3 T:30:0:99 F:STEALTH | HIDE_TYPE N:59:of Free Action X:35:10:0 W:0:2:0:1000 F:FREE_ACT T:30:0:99 N:60:of Speed X:35:20:0 W:10:7:0:100000 C:0:0:0:10 T:30:0:99 F:SPEED | HIDE_TYPE N:61:of Stability X:35:15:0 W:10:3:0:5000 T:30:0:99 F:RES_NEXUS | FEATHER N:62:of Elvenkind X:35:20:0 W:25:10:0:200000 C:0:0:0:5 T:30:2:3 F:STEALTH | SPEED | FEATHER | IGNORE_NON_ELEM | IGNORE_ELEM F:IGNORE_DISEN N:63:of Slowness X:35:0:0 W:0:2:0:0 C:0:0:0:5 F:SPEED | LIGHT_CURSE | HIDE_TYPE T:30:0:99 N:64:of Noise X:35:0:0 W:0:3:0:0 C:0:0:0:5 F:STEALTH | AGGRAVATE | LIGHT_CURSE T:30:0:99 ### Weapons ### N:65:of Melting X:24:8:0 W:0:1:0:4500 T:21:0:99 T:22:0:99 T:23:0:99 F:BRAND_ACID | RES_ACID N:66:of Shocking X:24:8:0 W:0:1:0:3500 T:21:0:99 T:22:0:99 T:23:0:99 F:BRAND_ELEC | RES_ELEC N:67:of Burning X:24:8:0 W:0:1:0:3500 T:21:0:99 T:22:0:99 T:23:0:99 F:BRAND_FIRE | RES_FIRE N:68:of Freezing X:24:8:0 W:0:1:0:3500 T:21:0:99 T:22:0:99 T:23:0:99 F:BRAND_COLD | RES_COLD N:69:of the Day X:24:15:0 W:5:3:0:6000 T:21:0:99 T:22:0:99 T:23:0:99 F:BRAND_LITE | RES_DARK | GLOW N:70:of the Night X:24:15:0 W:5:3:0:6000 C:0:0:0:4 T:21:0:99 T:22:0:99 T:23:0:99 F:BRAND_DARK | RES_LITE | STEALTH N:71:of Venom X:24:18:0 W:10:5:0:7500 T:21:0:99 T:22:0:99 T:23:0:99 F:BRAND_POIS | RES_POIS N:72:of Slay Plant X:24:10:0 W:0:2:0:5000 C:0:0:0:2 T:21:0:99 T:22:0:99 T:23:0:99 F:CON | SLAY_PLANT | SUST_CON N:73:of Slay Animal X:24:12:0 W:0:2:0:5000 C:0:0:0:2 T:21:0:99 T:22:0:99 T:23:0:99 F:INT | SLAY_ANIMAL | SLOW_DIGEST N:74:of Slay Demon X:24:10:0 W:0:2:0:5000 C:0:0:0:2 T:21:0:99 T:22:0:99 T:23:0:99 F:INT | SLAY_DEMON | RES_FIRE N:75:of Slay Humanoid X:24:10:0 W:0:2:0:5000 C:0:0:0:2 T:21:0:99 T:22:0:99 T:23:0:99 C:0:0:0:2 F:STR | SLAY_HUMANOID | SUST_STR N:76:of Slay Person X:24:10:0 W:0:2:0:5000 C:0:0:0:2 T:21:0:99 T:22:0:99 T:23:0:99 C:0:0:0:2 F:DEX | SLAY_PERSON | SUST_DEX N:77:of Slay Undead X:24:10:0 W:0:2:0:8000 C:0:0:0:2 T:21:0:99 T:22:0:99 T:23:0:99 F:WIS | SLAY_UNDEAD | SEE_INVIS N:78:of Slay Evil X:24:12:0 W:0:2:0:5000 C:0:0:0:2 T:21:0:99 T:22:0:99 T:23:0:99 F:WIS | SLAY_EVIL | BLESSED N:79:of Slay Chaos X:24:12:0 W:0:2:0:6000 C:0:0:0:2 T:21:0:99 T:22:0:99 T:23:0:99 F:CHR | SLAY_CHAOS | RES_CHAOS N:80:of Slay Dragon X:24:12:0 W:0:2:0:4000 C:0:0:0:2 T:21:0:99 T:22:0:99 T:23:0:99 F:CON | SLAY_DRAGON | BRAVERY N:81:of *Slay Dragon* X:24:18:0 W:20:4:0:8000 C:0:0:0:2 T:21:0:99 T:22:0:99 T:23:0:99 F:CON | STR | KILL_DRAGON | BRAVERY | RES_FIRE N:82:of Slay Nature X:24:15:0 W:5:4:0:9000 C:0:0:0:3 T:21:0:99 T:22:0:99 T:23:0:99 F:SLAY_PLANT | SLAY_ANIMAL | HEALTH N:83:of Carnage X:24:15:0 W:5:4:0:9000 C:5:5:0:0 T:21:0:99 T:22:0:99 T:23:0:99 F:SLAY_PERSON | SLAY_HUMANOID # One random ability N:84:(Blessed) X:24:20:3 W:0:4:0:4000 C:0:0:0:3 T:21:0:99 T:22:0:99 T:23:0:99 F:WIS | BLESSED # One random sustain N:85:(Holy Avenger) X:24:25:1 W:10:5:0:20000 C:6:6:4:4 T:21:0:99 T:22:0:99 T:23:0:99 F:WIS | SLAY_EVIL | SLAY_UNDEAD | SLAY_DEMON | F:SEE_INVIS | BLESSED | BRAVERY # One random mid resist N:86:(Defender) X:24:25:4 W:5:5:0:15000 C:4:4:8:0 T:21:0:99 T:22:0:99 T:23:0:99 F:FREE_ACT | SEE_INVIS | FEATHER | REGEN | SUST_CON | F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | SUST_DEX | F:IGNORE_NON_ELEM | IGNORE_ELEM # One random ability N:87:of Gondolin X:24:25:3 W:10:5:0:22500 C:7:7:0:0 T:22:0:99 T:23:0:99 F:SLAY_DEMON | SLAY_HUMANOID | SLAY_DRAGON | F:RES_DARK | SEE_INVIS | IGNORE_ELEM N:88:of Westernesse X:24:25:0 W:10:5:0:20000 C:5:5:0:2 T:21:0:99 T:22:0:99 T:23:0:99 F:STR | DEX | CON | F:SLAY_HUMANOID | FREE_ACT | SEE_INVIS N:89:of Extra Attacks X:24:20:0 W:20:8:0:10000 T:21:0:99 T:22:0:99 T:23:0:99 C:0:0:0:2 F:BLOWS | HIDE_TYPE N:90:of Fury X:24:25:0 W:35:10:0:20000 T:21:12:99 T:22:10:99 T:23:16:99 C:10:10:0:2 F:BLOWS | AGGRAVATE | BRAVERY N:91:of Terror X:24:15:0 W:5:4:0:5000 C:8:8:0:0 T:21:0:99 T:22:0:99 T:23:0:99 F:TERROR # One random ability N:92:of Law X:24:20:3 W:10:5:0:20000 C:7:7:0:0 T:21:0:99 T:22:0:99 T:23:0:99 F:SLAY_EVIL | SLAY_CHAOS | RES_CHAOS | RES_CONFU | SUST_WIS | F:BRAVERY | NO_BLIND N:93:of Morgul X:24:0:0 W:10:4:0:0 C:0:0:0:0 T:21:0:99 T:22:0:99 T:23:0:99 F:SEE_INVIS | AGGRAVATE | HEAVY_CURSE | LIGHT_CURSE | F:RES_NETHR | HOLD_LIFE | DRAIN_EXP | SLAY_UNDEAD # Digging weapons only N:94:of Digging X:24:4:0 W:0:1:0:500 C:0:0:0:4 T:20:0:99 F:TUNNEL | HIDE_TYPE N:95:of Earthquakes X:24:8:0 W:10:3:0:3000 C:10:10:0:6 T:20:0:99 F:STR | TUNNEL | IMPACT # Swords only N:96:of Sharpness X:24:12:0 W:5:5:0:6000 C:10:10:0:6 T:23:0:99 F:WOUNDING # Axes/Polearms only N:97:of Hacking X:24:15:0 W:5:5:0:7500 C:2:2:0:5 T:22:0:99 F:SLAY_PLANT | SPEED # Blunt weapons only N:98:of Crushing X:24:12:0 W:5:5:0:6000 C:5:5:0:2 T:21:0:99 F:SLAY_PERSON | SLAY_UNDEAD | STR | DEX | SUST_STR | SUST_DEX ### Missile Launchers ### N:99:of Accuracy X:25:10:0 W:0:1:0:1000 C:15:0:0:0 T:19:0:99 N:100:of Power X:25:10:0 W:0:1:0:1000 C:0:15:0:0 T:19:0:99 N:101:of Lothlorien X:25:20:3 W:25:5:0:20000 C:10:10:0:2 T:19:12:13 F:DEX | MIGHT | FREE_ACT | IGNORE_ELEM N:102:of the Haradrim X:25:30:0 W:15:4:0:20000 C:5:15:0:1 T:19:23:24 F:MIGHT | SHOTS | IGNORE_NON_ELEM | IGNORE_ELEM N:103:of Extra Might X:25:20:0 W:0:4:0:10000 C:5:10:0:1 F:MIGHT | HIDE_TYPE T:19:0:99 N:104:of Extra Shots X:25:20:0 W:10:5:0:10000 C:5:5:0:1 F:SHOTS | HIDE_TYPE T:19:0:99 N:105:of Buckland X:25:25:0 W:5:4:0:20000 C:0:0:0:2 T:19:1:1 F:DEX | SHOTS | MIGHT | IGNORE_NON_ELEM | IGNORE_ELEM N:106:of the Nazgul X:25:0:0 W:0:3:0:0 C:10:10:0:0 T:19:0:99 F:LIGHT_CURSE | DRAIN_EXP | SEE_INVIS ### Ammo ### N:107:of Slay Plant X:23:8:0 W:0:1:0:20 T:16:0:99 T:17:0:99 T:18:0:99 F:SLAY_PLANT N:108:of Slay Animal X:23:10:0 W:0:2:0:20 T:16:0:99 T:17:0:99 T:18:0:99 F:SLAY_ANIMAL N:109:of Slay Evil X:23:10:0 W:0:2:0:20 T:16:0:99 T:17:0:99 T:18:0:99 F:SLAY_EVIL N:110:of Slay Chaos X:23:10:0 W:0:1:0:20 T:16:0:99 T:17:0:99 T:18:0:99 F:SLAY_CHAOS N:111:of Slay Undead X:23:10:0 W:0:2:0:25 T:16:0:99 T:17:0:99 T:18:0:99 F:SLAY_UNDEAD N:112:of Slay Demon X:23:10:0 W:0:1:0:25 T:16:0:99 T:17:0:99 T:18:0:99 F:SLAY_DEMON N:113:of Slay Dragon X:23:10:0 W:0:1:0:40 T:16:0:99 T:17:0:99 T:18:0:99 F:SLAY_DRAGON N:114:of Slay Humanoid X:23:10:0 W:0:1:0:30 T:16:0:99 T:17:0:99 T:18:0:99 F:SLAY_HUMANOID N:115:of Slay Person X:23:10:0 W:0:2:0:30 T:16:0:99 T:17:0:99 T:18:0:99 F:SLAY_PERSON N:116:of Holy Might X:23:20:0 W:25:6:0:60 C:10:10:0:0 T:16:1:99 T:17:2:99 T:18:2:99 F:SLAY_EVIL | SLAY_DEMON | SLAY_UNDEAD | BRAND_FIRE | BLESSED F:IGNORE_NON_ELEM | IGNORE_ELEM N:117:of Acid X:23:10:0 W:0:3:0:35 T:16:0:99 T:17:0:99 T:18:0:99 F:BRAND_ACID N:118:of Lightning X:23:10:0 W:0:3:0:30 T:16:0:99 T:17:0:99 T:18:0:99 F:BRAND_ELEC N:119:of Flame X:23:10:0 W:0:3:0:30 T:16:0:99 T:17:0:99 T:18:0:99 F:BRAND_FIRE N:120:of Frost X:23:10:0 W:0:3:0:25 T:16:0:99 T:17:0:99 T:18:0:99 F:BRAND_COLD N:121:(Poisoned) X:23:15:0 W:10:4:0:35 T:16:0:99 T:17:0:99 T:18:0:99 F:BRAND_POIS N:122:of Light X:23:12:0 W:10:4:0:30 T:16:0:99 T:17:0:99 T:18:0:99 F:BRAND_LITE N:123:of Darkness X:23:12:0 W:10:4:0:30 T:16:0:99 T:17:0:99 T:18:0:99 F:BRAND_DARK N:124:of Wounding X:23:15:0 W:10:4:0:35 C:5:5:0:0 T:17:0:99 T:18:0:99 F:WOUNDING N:125:of Backbiting X:23:0:0 W:5:2:0:0 C:50:50:0:0 T:16:0:99 T:17:0:99 T:18:0:99 F:LIGHT_CURSE ### Special Broken Items ### # these won't be generated by the make_ego_item code as long as # they keep their rarity of 0 and nobody adds 'T' lines for them. # Destroyed Weapon N:126:(Shattered) X:24:0:0 W:0:0:0:0 C:5:5:0:0 # Destroyed Body Armor N:127:(Blasted) X:30:0:0 W:0:0:0:0 C:0:0:10:0